Quake woldcam cfg

bind F5 "cg_draw2D 1;cg_drawStatus 1"
bind F6 "cg_draw2D 1;cg_drawStatus 0"
bind F7 "cg_draw2D 0;cg_drawStatus 1"
bind F8 "cg_draw2D 0;cg_drawStatus 0"

bind UPARROW "fastforward 60"
bind DOWNARROW "rewind 60"
bind LEFTARROW "rewind 5"
bind RIGHTARROW "fastforward 5"
//pokazywanie damagu
cg_damagePlum ""

///////////////////////
//modele przeciwników//
///////////////////////
seta cg_forceEnemyModel "keel/bright"
seta cg_forceModel "0"
seta cg_gibs "0"
seta cg_deadBodyDarken "1"


//spawarka
seta cg_altligthing "2"
seta cg_altLightning "2"
seta cg_lightningImpactCap "192"
seta cg_impactSparksVelocity "128"
seta cg_impactSparksLifetime "255"
seta cg_impactMarkTime "10000"


////////////////
////celwonik////
///////////////

seta cg_crosshairHitStyle "2"
seta cg_drawcrosshair "2"
//seta cg_crosshairColor 4
seta cg_crosshairSize 25

////////////
//grafika///
////////////
seta r_fullscreen "1"
seta r_mode "-2"
seta cg_fov "120"
seta cg_railTrailTime "1500"
seta cg_lagometer "0"
seta cg_drawFPS "0"
seta cg_weaponBar "0"
seta cl_consoleAsChat "0"
seta cg_teamChatTime "-1"
seta cg_teamChatHeight "0"
seta cg_chatBeep "0"
seta cg_drawTeamOverlay "0"

//seta mme_blurframes 20
//seta cl_aviframerate 200
bind v "+acc"

seta cg_drawCrosshair "2"
seta cg_drawCrosshairNames "1"
seta cg_chatTime "5000"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitColor "0xff0000"

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 0 "weapon 14"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind [ "follow 0"
bind ] "follow killer"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "+movedown"
bind d "+moveright"
bind f "weapon toggle"
bind g "+button3"
bind h "+chat"
bind i "follow 3"
bind k "kill"
bind o "follow 2"
bind p "follow 1"
bind s "+back"
bind t "follow 6"
bind u "follow 4"
bind v "+acc"
bind w "+forward"
bind y "follow 5"
bind ~ "toggleconsole"

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